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Understanding Client-Server Architecture

Introduction to Client-Server Architecture

Client-server architecture is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.

Key Concepts

  • Clients: Devices or programs that request services or resources from servers.
  • Servers: Systems that provide resources or services to clients.
  • Network: The medium through which clients and servers communicate.

Advantages

  • Scalability: Easy to scale by adding more servers.
  • Centralized Management: Simplifies updates and management.

Disadvantages

  • Single Point of Failure: If the server fails, clients cannot access resources.
  • Network Dependency: Requires a stable network connection.

Example: Web Browsing

When you browse a website, your browser (client) requests web pages from a web server. The server processes these requests and sends back the requested pages.


GET /index.html HTTP/1.1
Host: www.example.com
    

Explanation:

The client sends an HTTP GET request to the server. The server processes this request and responds with the requested HTML page.

Example: Email Services

Email clients like Outlook or Gmail request email data from mail servers. The servers handle sending, receiving, and storing emails.


MAIL FROM:
RCPT TO:
DATA
Subject: Hello
    

Explanation:

The email client communicates with the server using SMTP commands to send emails. The server processes these commands to deliver messages.

Example: File Sharing

Clients can request files from a file server. The server manages file storage and access permissions.


GET /files/report.pdf HTTP/1.1
Host: fileserver.example.com
    

Explanation:

The client sends a request to the file server for a specific file. The server checks permissions and sends the file if allowed.

Example: Database Access

Applications often act as clients to database servers, requesting data retrieval or updates.


SELECT * FROM users WHERE id = 1;
    

Explanation:

The client sends a SQL query to the database server. The server executes the query and returns the result set to the client.

Example: Online Gaming

In online games, the game client communicates with a game server to synchronize game state and player actions.


PLAYER_MOVE x=10 y=20
    

Explanation:

The client sends player movements to the server. The server processes these movements and updates the game state accordingly.

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