C++ supports several data types, including int, char, float, and double. Variables must be declared before they are used.
Functions in C++ are blocks of code that perform a specific task. They must be declared and defined before they are called.
C++ provides various control structures like if, else, switch, for, while, and do-while to control the flow of execution.
Operators in C++ include arithmetic, relational, logical, bitwise, assignment, and other operators for performing operations on variables and values.
C++ is an object-oriented language, allowing the creation of classes and objects to encapsulate data and functions.
#include <iostream>
using namespace std;
class Car {
public:
string brand;
string model;
int year;
Car(string x, string y, int z) {
brand = x;
model = y;
year = z;
}
};
int main() {
Car carObj1("BMW", "X5", 1999);
cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year;
return 0;
}
Namespaces are used to organize code into logical groups and to prevent name collisions in larger projects.
Pointers store memory addresses, while references are an alias for another variable. They are crucial for dynamic memory management.
Templates allow functions and classes to operate with generic types, enabling code reuse and flexibility.
C++ provides try, catch, and throw keywords for handling exceptions and ensuring robust error management.
STL is a powerful library in C++ that provides generic classes and functions, including algorithms, iterators, and containers.
Console Output:
BMW X5 1999
The if-else statement allows conditional execution of code blocks based on boolean expressions.
The switch statement is used to execute one block of code among many options based on the value of a variable.
The for loop is used to execute a block of code a specific number of times, providing initialization, condition, and increment expressions.
The while loop executes a block of code as long as the given condition is true.
The do-while loop is similar to the while loop, but it guarantees at least one execution of the code block.
#include <iostream>
using namespace std;
int main() {
int i = 0;
while (i < 5) {
cout << i << "\\n";
i++;
}
return 0;
}
The break statement exits the current loop, while the continue statement skips the rest of the loop's current iteration.
Nested loops are loops within loops, allowing complex iteration patterns.
Console Output:
0\n1\n2\n3\n4
Functions must be declared before they are used, and defined to specify the code they execute.
Every function has a return type that specifies what type of value it returns, or void if it doesn't return a value.
Functions can have parameters to accept inputs, which are provided as arguments when the function is called.
C++ allows multiple functions with the same name but different parameters, known as function overloading.
Inline functions are expanded at the point of invocation, potentially improving performance by avoiding function call overhead.
#include <iostream>
using namespace std;
int add(int a, int b) {
return a + b;
}
int main() {
cout << add(5, 3);
return 0;
}
Recursive functions call themselves to solve smaller instances of the same problem, often used in algorithms like factorial and Fibonacci.
Console Output:
8
Classes are blueprints for creating objects, encapsulating data and functions that operate on the data.
Constructors initialize objects, while destructors clean up resources when objects are destroyed.
Inheritance allows creating new classes based on existing ones, promoting code reuse and hierarchy.
Polymorphism allows functions to be used in multiple forms, achieved through function overloading and virtual functions.
Encapsulation restricts access to certain components of an object, using access specifiers like private, protected, and public.
#include <iostream>
using namespace std;
class Animal {
public:
void animalSound() {
cout << "The animal makes a sound \\n";
}
};
class Dog : public Animal {
public:
void animalSound() {
cout << "The dog barks \\n";
}
};
int main() {
Dog myDog;
myDog.animalSound();
return 0;
}
Abstraction focuses on hiding complex implementation details and showing only essential features of an object.
Console Output:
The dog barks
Pointers are variables that store memory addresses, enabling dynamic memory management and efficient array handling.
C++ uses new and delete operators for dynamic memory allocation and deallocation, allowing flexible memory usage.
Pointer arithmetic involves operations like addition and subtraction on pointers, useful for traversing arrays.
A null pointer is a special pointer value that points to nothing, used for initialization and error checking.
Smart pointers, available in C++11, automatically manage memory and prevent memory leaks by using RAII principles.
#include <iostream>
using namespace std;
int main() {
int* ptr;
ptr = new int;
*ptr = 10;
cout << *ptr;
delete ptr;
return 0;
}
References are an alias for another variable, providing safer and more intuitive syntax than pointers.
Console Output:
10
Function templates allow functions to operate with generic types, enabling code reuse and flexibility.
Class templates enable the creation of classes that can work with any data type, enhancing code modularity and reusability.
Template specialization allows defining specific implementations for certain data types, optimizing performance and behavior.
Non-type template parameters allow templates to accept constant values as parameters, providing additional flexibility.
Variadic templates, introduced in C++11, allow templates to accept an arbitrary number of arguments, simplifying code for complex operations.
#include <iostream>
using namespace std;
template <typename T>
T add(T a, T b) {
return a + b;
}
int main() {
cout << add(5, 3) << "\\n";
cout << add(2.5, 3.7) << "\\n";
return 0;
}
Template metaprogramming uses templates to perform computations at compile time, optimizing runtime performance.
Console Output:
8\n6.2
The try block contains code that may throw an exception, while catch blocks handle specific exceptions.
Exceptions can be thrown using the throw keyword, signaling that an error has occurred.
C++ provides a hierarchy of standard exception classes, including std::exception, std::runtime_error, and std::logic_error.
Developers can create custom exception classes to handle specific error conditions in their applications.
Although deprecated in C++11, exception specifications were used to declare which exceptions a function might throw.
#include <iostream>
using namespace std;
int main() {
try {
int age = 15;
if (age < 18) {
throw age;
}
} catch (int e) {
cout << "Access denied - You must be at least 18 years old. Age: " << e << "\\n";
}
return 0;
}
Stack unwinding is the process of cleaning up the stack when an exception is thrown, ensuring proper resource management.
Console Output:
Access denied - You must be at least 18 years old. Age: 15
STL provides a variety of containers like vector, list, deque, set, map, and more, each serving different storage needs.
Iterators provide a way to access elements in a container sequentially without exposing the underlying representation.
STL algorithms are a collection of functions for operations like searching, sorting, and manipulating data in containers.
Function objects, or functors, are objects that can be used as though they are functions or function pointers.
Allocators handle memory allocation and deallocation for containers, providing flexibility in memory management.
#include <iostream>
#include <vector>
using namespace std;
int main() {
vector<int> numbers = {1, 2, 3, 4, 5};
for (int n : numbers) {
cout << n << " ";
}
return 0;
}
Container adapters like stack, queue, and priority_queue provide restricted interfaces for specific use cases.
Console Output:
1 2 3 4 5
Macros are preprocessor directives that define code snippets, allowing code reuse and conditional compilation.
Include directives insert the contents of a file into the program, commonly used to include header files.
Conditional compilation directives like #ifdef, #ifndef, #if, and #endif control which parts of the code are compiled.
Pragma directives provide additional information to the compiler, often used for optimization and compatibility.
Error directives generate compilation errors intentionally, useful for detecting unsupported configurations.
#include <iostream>
#define PI 3.14159
using namespace std;
int main() {
cout << "Value of PI: " << PI;
return 0;
}
Line directives change the line number and filename reported by the compiler, useful for debugging and error reporting.
Console Output:
Value of PI: 3.14159
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